<?xml version="1.0" encoding="UTF-8"?>
<VASSAL.launch.BasicModule VassalVersion="3.2.8" description="ドイツ戦車軍団 dunkerque" name="JWC03 Panzer Corps DUNKERQUE" nextPieceSlotId="217" version="1.5.2">
    <VASSAL.build.module.BasicCommandEncoder/>
    <VASSAL.build.module.Documentation>
        <VASSAL.build.module.documentation.AboutScreen fileName="JWC03.jpg" title="モジュールについて"/>
        <VASSAL.build.module.documentation.HelpFile fileName="/help/Intro.html" fileType="resource" title="速習ガイド"/>
        <VASSAL.build.module.documentation.HelpFile fileName="help.txt" fileType="archive" title="Setup"/>
    </VASSAL.build.module.Documentation>
    <VASSAL.build.module.PlayerRoster buttonText="引退" buttonToolTip="他のプレーヤーがこのゲーム内でのあなたの陣営を引き継ぐことを許可する">
        <entry>German</entry>
        <entry>Allied</entry>
        <entry>Solitaire</entry>
    </VASSAL.build.module.PlayerRoster>
    <VASSAL.build.module.GlobalOptions autoReport="Always" centerOnMove="Always" nonOwnerUnmaskable="Never" playerIdFormat="$PlayerName$" promptString="Opponents can unmask my pieces">
        <option name="stepIcon">/images/StepForward16.gif</option>
        <option name="undoIcon">/images/Undo16.gif</option>
        <option name="stepHotKey">34,0</option>
        <option name="serverControlsIcon">/images/connect.gif</option>
        <option name="serverControlsHotKey">83,520</option>
    </VASSAL.build.module.GlobalOptions>
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        <VASSAL.build.module.map.BoardPicker addColumnText="列を追加" addRowText="行を追加" boardPrompt="ボードを選択" slotHeight="125" slotScale="0.2" slotWidth="350" title="ボードを選んで下さい">
            <VASSAL.build.module.map.boardPicker.Board image="mainmap.jpg" name="main" reversible="false"/>
        </VASSAL.build.module.map.BoardPicker>
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        <VASSAL.build.module.map.ForwardToKeyBuffer/>
        <VASSAL.build.module.map.Scroller/>
        <VASSAL.build.module.map.ForwardToChatter/>
        <VASSAL.build.module.map.MenuDisplayer/>
        <VASSAL.build.module.map.MapCenterer/>
        <VASSAL.build.module.map.StackExpander/>
        <VASSAL.build.module.map.PieceMover/>
        <VASSAL.build.module.map.KeyBufferer/>
        <VASSAL.build.module.map.ImageSaver buttonText="" hotkey="" icon="/images/camera.gif" tooltip="Save Map as PNG image"/>
        <VASSAL.build.module.map.CounterDetailViewer borderWidth="0" counterReportFormat="" delay="700" display="from top-most layer only" emptyHexReportForma="$LocationName$" fgColor="0,0,0" fontSize="9" graphicsZoom="1.0" hotkey="32,130" layerList="" minDisplayPieces="2" propertyFilter="" showDeck="false" showMoveSelectde="false" showNoStack="false" showNonMovable="false" showgraph="true" showgraphsingle="false" showtext="false" showtextsingle="false" summaryReportFormat="$LocationName$" unrotatePieces="false" version="" zoomlevel="1.0"/>
        <VASSAL.build.module.properties.GlobalProperties/>
        <VASSAL.build.module.map.SelectionHighlighters/>
        <VASSAL.build.module.map.HighlightLastMoved color="255,0,0" enabled="true" thickness="2"/>
        <VASSAL.build.module.map.HidePiecesButton buttonText="Hide Units" hiddenIcon="" hotkey="72,130" showingIcon="" tooltip="Hide all pieces on this map"/>
        <VASSAL.build.module.map.Zoomer inButtonText="" inIconName="/images/zoomIn.gif" inTooltip="拡大" outButtonText="" outIconName="/images/zoomOut.gif" outTooltip="縮小" pickButtonText="" pickIconName="/images/zoom.png" pickTooltip="拡大縮小を選択" zoomInKey="" zoomLevels="0.390625,0.625,1.0,1.6" zoomOutKey="" zoomPickKey="" zoomStart="3"/>
        <VASSAL.build.module.map.GlobalMap buttonText="" color="0,0,0" hotkey="79,195" icon="" scale="0.19444444" tooltip="Show/Hide overview window"/>
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        <VASSAL.build.module.PrototypeDefinition name="UnitA">+/null/playSound;explosin2.wav;;83,260;true	macro;;;;;69\,130;83\,260;false;;;counted;;;;false;;1;1\	report;69\,130;連合軍:$oldPieceName$が壊滅しました;;;\\	mark;stack\\\	mark;unit-type\\\\	footprint;84,130;Movement Trail;true;true;10;255,255,255;0,0,0;100;50;20;30;1.0\\\\\	markmoved;moved.gif;38;-36;Mark Moved;77,130\\\\\\	emb2;Activate;2;;混乱;2;;回復;2;;reset;83,130;1;false;0;0;,D.png;,;true;混乱;;;false;;1;1;true;65,130;68,130;82,130\\\\\\\	sendto;壊滅;69,130;壊滅;壊滅部隊;37;55;;;;0;0;0;;L;;;;\\\\\\\\	piece;;;;/	\	-1\\	down\\\	Aunit\\\\	true;;0\\\\\	false\\\\\\	1\\\\\\\	;;\\\\\\\\	null;298;24;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="R">+/null/playSound;marching.wav;;80,260;true	obs;77,260;R.jpg;;P;?;player:;Peek\	macro;;;;;70\,130;77\,260,80\,260,77\,130;false;;;counted;;;;false;;1;1\\	emb2;Activate;2;;Face up;2;;;2;;;;;false;0;0;R.jpg,;,;false;;;;false;;1;1;true;65,130;70,130;\\\	piece;;;;/	null;\	\\	1\\\	null;297;35;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="UnitG">+/null/playSound;explosin2.wav;;83,260;true	macro;;;;;69\,130;83\,260;false;;;counted;;;;false;;1;1\	report;69\,130;ドイツ軍:$oldPieceName$が壊滅しました;;;\\	mark;stack\\\	mark;unit-type\\\\	footprint;84,130;Movement Trail;true;true;10;255,255,255;0,0,0;100;50;20;30;1.0\\\\\	markmoved;moved.gif;38;-36;Mark Moved;77,130\\\\\\	emb2;Activate;2;;混乱;2;;回復;2;;Reset;83,130;1;false;0;0;,D.png;,;true;混乱;;;false;;1;1;true;65,130;68,130;82,130\\\\\\\	sendto;壊滅;69,130;壊滅;壊滅部隊;37;230;;;;0;0;0;;L;;;;\\\\\\\\	piece;;;;/	\	-1\\	down\\\	Gunit\\\\	true;;0\\\\\	false\\\\\\	1\\\\\\\	;;\\\\\\\\	null;298;24;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="Maker">+/null/mark;stack	delete;Delete;68,130\	clone;Clone;67,130\\	piece;;;;/up	\	\\	null;267;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP1">+/null/report;86\,130;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,1;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;286;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP2">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,2;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP3">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,3;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP4">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,4;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP-4">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,-4;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP-6">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,-6;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP-8">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,-8;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP-10">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,-10;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="VP-12">+/null/report;86\,130,86\,195;ドイツ軍のVPは$GVP$になりました;;;	setprop;GVP;true,-200,200,false;:86\,130:I\,-12;;Current Zone\/Current Map\/Module;\	macro;;;84,260;;69\,130;86\,130;false;;;counted;;;;false;;1;1\\	piece;;;;/-1	\	\\	null;294;0;</VASSAL.build.module.PrototypeDefinition>
        <VASSAL.build.module.PrototypeDefinition name="M1">+/null/prototype;VP1	playSound;explosin2.wav;;83,260;true\	macro;;;;;69\,130;83\,260;false;;;counted;;;;false;;1;1\\	report;69\,130;連合軍:$oldPieceName$が壊滅しました;;;\\\	sendto;壊滅;69,130;壊滅;壊滅部隊;390;55;;;;0;0;0;;L;;;;\\\\	piece;;;;/	\	\\	-1\\\	;;\\\\	null;0;0;</VASSAL.build.module.PrototypeDefinition>
    </VASSAL.build.module.PrototypesContainer>
    <VASSAL.build.module.Chatter/>
    <VASSAL.i18n.Language/>
    <VASSAL.build.module.ChartWindow hotkey="" icon="" name="Chart Window Menu" text="Chart Window" tooltip="Chart Window Menu">
        <VASSAL.build.widget.TabWidget entryName="Tabbed">
            <VASSAL.build.widget.Chart chartName="TEC" fileName="TEC.jpg"/>
            <VASSAL.build.widget.Chart chartName="CRT" fileName="CRT.jpg"/>
        </VASSAL.build.widget.TabWidget>
    </VASSAL.build.module.ChartWindow>
    <VASSAL.build.module.PieceWindow hidden="false" hotkey="" icon="" text="Pieces" tooltip="Show/Hide the Pieces window">
        <VASSAL.build.widget.TabWidget entryName="Tab">
            <VASSAL.build.widget.ListWidget divider="-1" entryName="AttackArrow" height="-46" width="-21">
                <VASSAL.build.widget.PieceSlot entryName="AttackArrow" gpid="63" height="71" width="71">+/null/mark;unit-type	rotate;6;67,520;67,585;Rotate CW;Rotate CCW;;;direction\	prototype;Maker\\	piece;;;AttackArrow1.png;AttackArrow/Attack	0\	\\	null;0;0;63</VASSAL.build.widget.PieceSlot>
                <VASSAL.build.widget.PieceSlot entryName="AttackArrow" gpid="202" height="71" width="71">+/null/mark;unit-type	rotate;6;67,520;67,585;Rotate CW;Rotate CCW;;;direction\	prototype;Maker\\	piece;;;AttackArrow2.png;AttackArrow/Attack	0\	\\	null;0;0;202</VASSAL.build.widget.PieceSlot>
            </VASSAL.build.widget.ListWidget>
            <VASSAL.build.widget.PieceSlot entryName="Combat Rate" gpid="65" height="0" width="0">+/null/mark;unit-type	emb2;Activate;2;;-;2;;+;2;;5:1;83,130;5;false;0;0;,1-1.jpg,1-2.jpg,6-1.jpg,5-1.jpg,4-1.jpg,3-1.jpg;,,,,,,;true;Change Rate;;;false;;1;1;true;65,130;73,130;73,195\	prototype;Maker\\	piece;;;2-1.jpg;Combat Rate/CR	1\	\\	null;0;0;65</VASSAL.build.widget.PieceSlot>
            <VASSAL.build.widget.PieceSlot entryName="Target" gpid="4" height="75" width="75">+/null/emb2;Activate;2;;B\/W;2;;;2;;;;1;false;0;0;,TargetB.jpg;,;true;;;;false;;1;1;true;65,130;70,130;	prototype;Maker\	piece;;;TargetW.jpg;Target/1	\	null;0;0;4</VASSAL.build.widget.PieceSlot>
            <VASSAL.build.widget.PieceSlot entryName="Turn" gpid="3" height="71" width="71">+/null/emb2;Activate;2;;Flip;2;;;2;;;;1;false;0;0;,Turn2.jpg;,;true;;;;false;;1;1;true;65,130;70,130;	prototype;Maker\	piece;;;Turn.jpg;Turn/1	\	null;0;0;3</VASSAL.build.widget.PieceSlot>
            <VASSAL.build.widget.PieceSlot entryName="積み残し" gpid="215" height="0" width="0">+/null/prototype;M1	piece;;;Facter1.jpg;積み残し/	null;0;0;215</VASSAL.build.widget.PieceSlot>
        </VASSAL.build.widget.TabWidget>
    </VASSAL.build.module.PieceWindow>
    <VASSAL.build.module.ToolbarMenu hotkey="" icon="" menuItems="6:1,5:1,4:1,3:1,2:1,1:1,1:2,1d6" text="ダイス" tooltip="Roll a die"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 DR2,2 DR3,3 DR4,4 DE,5 DE,6 DE" hotkey="" icon="" nDice="1" name="6:1" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="6:1" tooltip="6:1"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 DR1,2 DR2,3 DR3,4 DR4,5 DE,6 DE" hotkey="" icon="" nDice="1" name="5:1" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="5:1" tooltip="5:1"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 C,2 DR1,3 DR2,4 DR3,5 DR4,6 DE" hotkey="" icon="" nDice="1" name="4:1" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="4:1" tooltip="4:1"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 C,2 AR,3 DR1,4 DR2,5 DR3,6 DR4" hotkey="" icon="" nDice="1" name="3:1" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="3:1" tooltip="3:1"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 C,2 AR,3 AR,4 DR1,5 DR2,6 DR3" hotkey="" icon="" nDice="1" name="2:1" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="2:1" tooltip="2:1"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 C,2 AR,3 AR,4 AR,5 DR1,6 DR2" hotkey="" icon="" nDice="1" name="1;1" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="1:1" tooltip="1:1"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="1 AE,2 AE,3 AR,4 AR,5 AR,6 DR1" hotkey="" icon="" nDice="1" name="1:2" numeric="false" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="1:2" tooltip="1:2"/>
    <VASSAL.build.module.DiceButton addToTotal="0" hotkey="" icon="" nDice="1" nSides="6" name="1d6" plus="0" prompt="false" reportFormat="** $name$ = $result$ *** &lt;$PlayerName$&gt;" reportTotal="false" sortDice="false" text="1d6" tooltip="1d6"/>
    <VASSAL.build.module.Map allowMultiple="false" backgroundcolor="255,255,255" buttonName="増援ユニット" changeFormat="$message$" color="0,0,0" createFormat="$pieceName$ created in $location$" edgeHeight="0" edgeWidth="0" hotkey="" icon="" launch="true" mapName="増援" markMoved="Never" markUnmovedIcon="/images/unmoved.gif" markUnmovedText="" markUnmovedTooltip="このマップ上のすべての駒を未移動にする" moveKey="" moveToFormat="$pieceName$ moves $previousLocation$ -&gt; $location$ *" moveWithinFormat="$pieceName$ moves $previousLocation$ -&gt; $location$ *" thickness="3">
        <VASSAL.build.module.map.BoardPicker addColumnText="列を追加" addRowText="行を追加" boardPrompt="ボードを選択" slotHeight="125" slotScale="0.2" slotWidth="350" title="ボードを選んで下さい">
            <VASSAL.build.module.map.boardPicker.Board image="増援pile.jpg" reversible="false"/>
        </VASSAL.build.module.map.BoardPicker>
        <VASSAL.build.module.map.StackMetrics bottom="40,0" disabled="false" down="37,0" exSepX="6" exSepY="18" top="38,0" unexSepX="2" unexSepY="4" up="39,0"/>
        <VASSAL.build.module.map.ForwardToKeyBuffer/>
        <VASSAL.build.module.map.Scroller/>
        <VASSAL.build.module.map.ForwardToChatter/>
        <VASSAL.build.module.map.MenuDisplayer/>
        <VASSAL.build.module.map.MapCenterer/>
        <VASSAL.build.module.map.StackExpander/>
        <VASSAL.build.module.map.PieceMover/>
        <VASSAL.build.module.map.KeyBufferer/>
        <VASSAL.build.module.map.ImageSaver buttonText="" hotkey="" icon="/images/camera.gif" tooltip="Save Map as PNG image"/>
        <VASSAL.build.module.map.CounterDetailViewer borderWidth="0" counterReportFormat="" delay="700" display="from top-most layer only" emptyHexReportForma="$LocationName$" fgColor="0,0,0" fontSize="9" graphicsZoom="1.0" hotkey="32,130" layerList="" minDisplayPieces="2" propertyFilter="" showDeck="false" showMoveSelectde="false" showNoStack="false" showNonMovable="false" showgraph="true" showgraphsingle="false" showtext="false" showtextsingle="false" summaryReportFormat="$LocationName$" unrotatePieces="false" version="" zoomlevel="1.0"/>
        <VASSAL.build.module.properties.GlobalProperties/>
        <VASSAL.build.module.map.SelectionHighlighters/>
        <VASSAL.build.module.map.HighlightLastMoved color="255,0,0" enabled="true" thickness="2"/>
        <VASSAL.build.module.map.DrawPile allowMultiple="false" allowSelect="false" canSave="false" color="0,0,0" countExpressions="" draw="true" drawFaceUp="false" emptyHotkey="" expressionCounting="false" faceDown="Always" faceDownFormat="" height="75" hotkeyOnEmpty="false" maxStack="10" name="" reshufflable="false" reshuffleCommand="" reshuffleHotkey="" reshuffleMessage="" reshuffleTarget="" restrictExpression="" restrictOption="false" reverseCommand="逆" reverseFormat="" reverseHotkey="" reversible="false" selectDisplayProperty="$BasicName$" selectSortProperty="" shuffle="Always" shuffleCommand="シャッフル" shuffleFormat="" shuffleHotkey="" width="75" x="52" y="53">
            <VASSAL.build.widget.CardSlot entryName="BEF4" gpid="1" height="0" width="0">+/null/prototype;VP3	prototype;R\	prototype;UnitA\\	piece;;;BEF4.jpg;BEF4/	\	\\	null;0;0;1</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="BrArm" gpid="12" height="0" width="0">+/null/prototype;VP3	prototype;R\	prototype;UnitA\\	piece;;;BrArm.jpg;BrArm/	\	\\	null;0;0;12</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="F21" gpid="22" height="0" width="0">+/null/prototype;VP2	prototype;R\	prototype;UnitA\\	piece;;;F21.jpg;F21/	\	\\	null;0;0;22</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="F23" gpid="24" height="0" width="0">+/null/prototype;VP2	prototype;R\	prototype;UnitA\\	piece;;;F23.jpg;F23/	\	\\	null;0;0;24</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="F2Arm" gpid="27" height="0" width="0">+/null/prototype;VP2	prototype;R\	prototype;UnitA\\	piece;;;F2Arm.jpg;F2Arm/	\	\\	null;0;0;27</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="F3Arm" gpid="30" height="0" width="0">+/null/prototype;VP1	prototype;R\	prototype;UnitA\\	piece;;;F3Arm.jpg;F3Arm/	\	\\	null;0;0;30</VASSAL.build.widget.CardSlot>
            <VASSAL.build.widget.CardSlot entryName="F4Arm" gpid="31" height="0" width="0">+/null/prototype;VP2	prototype;R\	prototype;UnitA\\	piece;;;F4Arm.jpg;F4Arm/	\	\\	null;0;0;31</VASSAL.build.widget.CardSlot>
        </VASSAL.build.module.map.DrawPile>
    </VASSAL.build.module.Map>
    <VASSAL.build.module.Map allowMultiple="false" backgroundcolor="255,255,255" buttonName="壊滅部隊" changeFormat="$message$" color="0,0,0" createFormat="$pieceName$ created in $location$" edgeHeight="0" edgeWidth="0" hotkey="" icon="" launch="true" mapName="壊滅" markMoved="Never" markUnmovedIcon="/images/unmoved.gif" markUnmovedText="" markUnmovedTooltip="このマップ上のすべての駒を未移動にする" moveKey="" moveToFormat="$pieceName$ moves $previousLocation$ -&gt; $location$ *" moveWithinFormat="$pieceName$ moves $previousLocation$ -&gt; $location$ *" thickness="3">
        <VASSAL.build.module.map.BoardPicker addColumnText="列を追加" addRowText="行を追加" boardPrompt="ボードを選択" slotHeight="125" slotScale="0.2" slotWidth="350" title="ボードを選んで下さい">
            <VASSAL.build.module.map.boardPicker.Board image="destroyed.jpg" name="壊滅部隊" reversible="false"/>
        </VASSAL.build.module.map.BoardPicker>
        <VASSAL.build.module.map.StackMetrics bottom="40,0" disabled="false" down="37,0" exSepX="6" exSepY="18" top="38,0" unexSepX="2" unexSepY="4" up="39,0"/>
        <VASSAL.build.module.map.ForwardToKeyBuffer/>
        <VASSAL.build.module.map.Scroller/>
        <VASSAL.build.module.map.ForwardToChatter/>
        <VASSAL.build.module.map.MenuDisplayer/>
        <VASSAL.build.module.map.MapCenterer/>
        <VASSAL.build.module.map.StackExpander/>
        <VASSAL.build.module.map.PieceMover/>
        <VASSAL.build.module.map.KeyBufferer/>
        <VASSAL.build.module.map.ImageSaver buttonText="" hotkey="" icon="/images/camera.gif" tooltip="Save Map as PNG image"/>
        <VASSAL.build.module.map.CounterDetailViewer borderWidth="0" counterReportFormat="" delay="700" display="from top-most layer only" emptyHexReportForma="$LocationName$" fgColor="0,0,0" fontSize="9" graphicsZoom="1.0" hotkey="32,130" layerList="" minDisplayPieces="2" propertyFilter="" showDeck="false" showMoveSelectde="false" showNoStack="false" showNonMovable="false" showgraph="true" showgraphsingle="false" showtext="false" showtextsingle="false" summaryReportFormat="$LocationName$" unrotatePieces="false" version="" zoomlevel="1.0"/>
        <VASSAL.build.module.properties.GlobalProperties/>
        <VASSAL.build.module.map.SelectionHighlighters/>
        <VASSAL.build.module.map.HighlightLastMoved color="255,0,0" enabled="true" thickness="2"/>
        <VASSAL.build.module.map.Zoomer inButtonText="" inIconName="/images/zoomIn.gif" inTooltip="拡大" outButtonText="" outIconName="/images/zoomOut.gif" outTooltip="縮小" pickButtonText="" pickIconName="/images/zoom.png" pickTooltip="拡大縮小を選択" zoomInKey="" zoomLevels="0.390625,0.625,1.0,1.6" zoomOutKey="" zoomPickKey="" zoomStart="3"/>
    </VASSAL.build.module.Map>
    <VASSAL.build.module.Map allowMultiple="false" backgroundcolor="255,255,255" buttonName="Turn Track" changeFormat="$message$" color="0,0,0" createFormat="$pieceName$ created in $location$" edgeHeight="0" edgeWidth="0" hotkey="" icon="" launch="true" mapName="Turn Track" markMoved="Never" markUnmovedIcon="/images/unmoved.gif" markUnmovedText="" markUnmovedTooltip="このマップ上のすべての駒を未移動にする" moveKey="" moveToFormat="$pieceName$ moves $previousLocation$ -&gt; $location$ *" moveWithinFormat="$pieceName$ moves $previousLocation$ -&gt; $location$ *" thickness="3">
        <VASSAL.build.module.map.BoardPicker addColumnText="列を追加" addRowText="行を追加" boardPrompt="ボードを選択" slotHeight="125" slotScale="0.2" slotWidth="350" title="ボードを選んで下さい">
            <VASSAL.build.module.map.boardPicker.Board image="TurnTrack.jpg" name="TurnTrack" reversible="false"/>
        </VASSAL.build.module.map.BoardPicker>
        <VASSAL.build.module.map.StackMetrics bottom="40,0" disabled="false" down="37,0" exSepX="6" exSepY="18" top="38,0" unexSepX="2" unexSepY="4" up="39,0"/>
        <VASSAL.build.module.map.ForwardToKeyBuffer/>
        <VASSAL.build.module.map.Scroller/>
        <VASSAL.build.module.map.ForwardToChatter/>
        <VASSAL.build.module.map.MenuDisplayer/>
        <VASSAL.build.module.map.MapCenterer/>
        <VASSAL.build.module.map.StackExpander/>
        <VASSAL.build.module.map.PieceMover/>
        <VASSAL.build.module.map.KeyBufferer/>
        <VASSAL.build.module.map.ImageSaver buttonText="" hotkey="" icon="/images/camera.gif" tooltip="Save Map as PNG image"/>
        <VASSAL.build.module.map.CounterDetailViewer borderWidth="0" counterReportFormat="" delay="700" display="from top-most layer only" emptyHexReportForma="$LocationName$" fgColor="0,0,0" fontSize="9" graphicsZoom="1.0" hotkey="32,130" layerList="" minDisplayPieces="2" propertyFilter="" showDeck="false" showMoveSelectde="false" showNoStack="false" showNonMovable="false" showgraph="true" showgraphsingle="false" showtext="false" showtextsingle="false" summaryReportFormat="$LocationName$" unrotatePieces="false" version="" zoomlevel="1.0"/>
        <VASSAL.build.module.properties.GlobalProperties/>
        <VASSAL.build.module.map.SelectionHighlighters/>
        <VASSAL.build.module.map.HighlightLastMoved color="255,0,0" enabled="true" thickness="2"/>
        <VASSAL.build.module.map.SetupStack name="TurnMaker" useGridLocation="false" x="50" y="65">
            <VASSAL.build.widget.PieceSlot entryName="TurnMaker2" gpid="200" height="0" width="0">+/null/prototype;Maker	piece;;;Turn2.jpg;TurnMaker2/	null;0;0;200</VASSAL.build.widget.PieceSlot>
        </VASSAL.build.module.map.SetupStack>
        <VASSAL.build.module.map.Zoomer inButtonText="" inIconName="/images/zoomIn.gif" inTooltip="拡大" outButtonText="" outIconName="/images/zoomOut.gif" outTooltip="縮小" pickButtonText="" pickIconName="/images/zoom.png" pickTooltip="拡大縮小を選択" zoomInKey="" zoomLevels="0.390625,0.625,1.0,1.6" zoomOutKey="" zoomPickKey="" zoomStart="2"/>
    </VASSAL.build.module.Map>
    <VASSAL.build.module.GlobalKeyCommand buttonHotkey="" buttonText="全戦闘マーカ削除" deckCount="-1" filter="{GetProperty(&quot;unit-type&quot;)==&quot;Attack&quot; || GetProperty(&quot;unit-type&quot;)==&quot;CR&quot;}" hotkey="68,130" icon="" name="All Attack" reportFormat="Attack Arrow,戦闘比マーカーを削除しました" reportSingle="false" singleMap="true" tooltip="Attack Arrow,戦闘比マーカーを削除"/>
    <VASSAL.build.module.ToolbarMenu description="全軍回復" hotkey="" icon="" menuItems="連合軍,ドイツ軍" text="回復" tooltip="Display Menu Options"/>
    <VASSAL.build.module.GlobalKeyCommand buttonHotkey="" buttonText="連合軍" deckCount="-1" filter="unit-type=Aunit" hotkey="83,130" icon="" name="連合軍" reportFormat="" reportSingle="false" singleMap="true" tooltip="r"/>
    <VASSAL.build.module.GlobalKeyCommand buttonHotkey="" buttonText="ドイツ軍" deckCount="-1" filter="unit-type=Gunit" hotkey="83,130" icon="" name="ドイツ軍" reportFormat="" reportSingle="false" singleMap="true" tooltip=""/>
    <VASSAL.build.module.ToolbarMenu description="Menu Options" hotkey="" icon="" menuItems="移動フェーズ,戦闘の組み合わせ,戦闘を解決,回復、マーカー削除,次へ" text="Text" tooltip="Text Menu Options"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="移動フェーズを開始します" hotkey="" icon="" nDice="1" name="移動フェーズを開始します" numeric="false" plus="0" prompt="false" reportFormat="**$result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="移動フェーズ" tooltip="移動フェーズを開始します"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="戦闘の組み合わせ決定を開始します" hotkey="" icon="" nDice="1" name="戦闘の組み合わせを決定します" numeric="false" plus="0" prompt="false" reportFormat="*$result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="戦闘の組み合わせ" tooltip="戦闘の組み合わせ決定を開始します"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="戦闘の解決を開始します" hotkey="" icon="" nDice="1" name="戦闘を解決をします" numeric="false" plus="0" prompt="false" reportFormat="** $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="戦闘を解決" tooltip="戦闘の解決を開始します"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="回復、マーカー削除をします" hotkey="" icon="" nDice="1" name="回復、マーカー削除をします" numeric="false" plus="0" prompt="false" reportFormat="** $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="回復、マーカー削除" tooltip="回復、マーカー削除をします"/>
    <VASSAL.build.module.RandomTextButton addToTotal="0" faces="こちらの手番は終了しました。そちらの手番をどうぞ" hotkey="" icon="" nDice="1" name="次へ" numeric="false" plus="0" prompt="false" reportFormat="** $result$ *** &lt;$PlayerSide$&gt;" reportTotal="false" sortDice="false" text="次へ" tooltip="こちらの手番は終了しました。そちらの手番をどうぞ"/>
    <VASSAL.build.module.DoActionButton doHotkey="false" doLoop="false" doReport="true" doSound="false" hotkey="" hotkeys="" icon="" index="false" indexProperty="" indexStart="1" indexStep="1" loopCount="1" loopType="counted" name="VP" postLoopKey="" preLoopKey="" reportFormat="ドイツ軍のVPは、$GVP$です" soundClip="" text="VP確認" tooltip="" untilExpression="" whileExpression=""/>
</VASSAL.launch.BasicModule>
